UX Apprentice Review
at AstraZeneca
Degree Apprenticeship
UX/UI Design
Macclesfield, UK
Review Submitted: March 2025
Overall Rating
3.7 /5
The Overall Rating is the average of all the ratings given in each category. We take those individual ratings and combine them into one final score!
Overview of Role
Please give an overview of your role and what this involves on a day-to-day basis:
To what extent do you enjoy your programme?
Skills Development
Have you learnt any new skills or developed existing skills?
Structure and Support
How well organised/structured is your programme?
The modules in the 1st and 2nd semester usually mirror each other every year, which I'm not sure I prefer as it leaves less space to learn about other aspects of UX, for example there hasn't been much emphasis on Design, so I'm trying to get most of the learning for that via my workplace.
I like going into Uni every month for a week rather than having one Uni day per week as it allows me to focus solely on Uni for an extended period, as usually you have to find time to carve out for it (although it has poorly coincided with important team events sometimes). But I found that releasing a third of the content each sprint hindered my progress with assignments as I was unable to see the full picture/have all the info until the 3rd sprint, this caused my Uni workload to be unevenly distributed, as I wouldn't be too busy on the 1st sprint, but then be very busy by the 3rd sprint, making it difficult to juggle Uni and job workload.
On the other hand, the Uni is taking in feedback from students constantly to allow it to improve the programme each year, as it is fairly new.
How much support do you receive from your employer?
How much support do you receive from your training provider when working towards your qualifications?
How well do you feel that your qualification (through your training provider) helps you to perform better in your role?
However, as I've mentioned earlier, I would be heavily underprepared to take on the role of a UX designer (which is the role I want to be in) if I relied solely on the curriculum as there's hardly enough emphasis on design skills and training, this can be circumvented through a mix of developing design skills through projects, getting a design mentor in the workplace, and self-learning, but this is not always possible depending on the company you work for (i.e. it could be a research-heavy UX team or they might not be as supportive of development). You do get to make prototypes for assignments, but there's no formal training or support around how to do it, so you have to either self-learn or learn from your workplace. I heard this is going to change in the future though, as they plan to incorporate design workshops into the curriculum for later cohorts.